posted by user: CarlaSilva || 791 views || tracked by 10 users: [ display ] CarlaSilva , lauragon , ncondorifernandez , petermkruse , natcls , letiperes , magsilva , mark_s , amarcoss , flavyanne [ hide ] CIbSE 2015 : Conferencia Iberoamericana de Software Engineering Link: http://eventos.spc.org.pe/cibse2015/ When Apr 22, 2015 - Apr 24, 2015 Where Lima, Peru Abstract Registration Due Dec 8, 2014 Submission Deadline Dec 15, 2014 Notification Due Feb 11, 2015 Final Version Due Feb 23, 2015 Categories software engineering techn. requirements engineering experimental soft. engineering
SCOPE AND MOTIVATION ---------------------------- CIbSE (formerly IDEAS) is the leading research forum on Software league craft Engineering in Ibero-America. The main goals of CIbSE are: promoting diffusion of iberoamerican community research results and activities; as well as to stimulate the dialogue and collaboration among scientists, educators, students and software industry. Building league craft over the experience with 17 successful previous editions, CIbSE 2015 is organized league craft by the Ricardo Palma University to be held in Lima, Peru. The event will include research paper presentations, tutorials, doctoral symposium, workshops, and keynote speeches by renowned iberoamerican researchers. The conference, in the 2015 version, has been organized around of different thematic lines, which is part of the effort made by the iberoamerican Software Engineering community to consolidate and disseminate the progress made by researchers and industry professionals. We invite contributions for the following tracks: Software Engineering Technologies (*SET'2015*). Requirements Engineering (*WER'2015*). Experimental Software Engineering (*ESELAW'2015*). In addition, papers for Doctoral Consortium and Industrial Forum, as well as Tutorials, league craft Posters and Demos are part of CIbSE 2015. SUBMISSIONS AND PUBLICATION ---------------------------- We invite contributions in the form of papers, tutorials, and doctoral work related league craft to CIbSE's conference themes. Submissions are accepted in Spanish, Portuguese or English. Long papers should not exceed 14 pages in Springer-Verlag's LNCS format (http://www.springer.de/comp/lncs/authors.html). Submissions should be sent via the EasyChair submission system considering a specific track. They will be peer reviewed according to their relevance, originality, technical quality, and adequacy to the conference topics. IMPORTANT DATES ---------------------------- Abstract league craft submission: 8 December 2014 Paper submission: 15 December 2014 Paper notification: 11 February 2015 Paper camera-ready: 23 February 2015 CONFERENCE TOPICS ---------------------------- The main topics of interest are, but not restricted to: *Software Engineering Technologies Track (SET):* Languages, methods, processes, and tool Software Processes: Modeling and Management Reverse engineering and software system modernization Software evolution and maintenance Model-driven engineering Models@run.time Proof, verification, and validation Quality, measurement, and assessment of products and processes Automatic software generation Formal methods applied to software engineering Integration with human-computer interaction Software product families and variability Software reuse Ontology applied to software engineering Software engineering for Peer-to-peer (P2P) systems Software and service-oriented architectures Search-based software engineering Web engineering and Web services Software Engineering for Self-Adaptive and Autonomous Systems *Requirements Engineering Track (WER):* Requirements elicitation, analysis, and documentation Requirements validation, and visualization Requirements league craft specification languages, methods, processes, and tools Requirements management, traceability, prioritization, and negotiation Requirements in agile methods Requirements in Model-Driven Development Non-functional requirements Regulatory Compliance Requirements engineering and software architecture Aspect-oriented requirements engineering Service-oriented requirements engineering Requirements for Web-based systems and mobile league craft applications Requirements engineering for self-adaptive systems Requirements for the agent-oriented paradigm Requirements for product league craft lines Social, cultural, and cognitive factors in requirements engineering Aligning requirements to business goals and processes Requirements engineering education and training *Experimental Software league craft Engineering Track (ESELAW):* Studies concerned with software processes and products Evaluation and comparison of techniques and models (cost estimation, analysis and design methods, testing) Reports on benefits derived from using specific software technologies Development of predictive models for software engineering Experiences with research methods: league craft measurement theory, experimental design, qualitative
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